using System.Runtime.CompilerServices;
using UnityEngine;

[CreateAssetMenu(fileName ="Magnet",menuName ="Powerup/Magnet")]
public class Magnet:Powerup
{
    [SerializeField]
    private PowerupStats range;
    public float GetRange() { return range.GetValue(currentLevel); }

    [SerializeField]
    private PowerupStats speed;
    public float GetSpeed() { return speed.GetValue(currentLevel); }
}
