// -----------------------------------------------------------------------
// <copyright file="Segment.cs" company="">
// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
// </copyright>
// -----------------------------------------------------------------------

namespace UnityEngine.U2D.Animation.TriangleNet
    .Geometry
{
    using System;

    /// <summary>
    /// Represents a straight line segment in 2D space.
    /// </summary>
    internal class Segment : ISegment
    {
        Vertex v0;
        Vertex v1;

        int label;

        /// <summary>
        /// Gets or sets the segments boundary mark.
        /// </summary>
        public int Label
        {
            get { return label; }
            set { label = value; }
        }
        /// <summary>
        /// Gets the first endpoints index.
        /// </summary>
        public int P0
        {
            get { return v0.id; }
        }

        /// <summary>
        /// Gets the second endpoints index.
        /// </summary>
        public int P1
        {
            get { return v1.id; }
        }

        /// <summary>
        /// Initializes a new instance of the <see cref="Segment" /> class.
        /// </summary>
        public Segment(Vertex v0, Vertex v1)
            : this(v0, v1, 0)
        {
        }

        /// <summary>
        /// Initializes a new instance of the <see cref="Segment" /> class.
        /// </summary>
        public Segment(Vertex v0, Vertex v1, int label)
        {
            this.v0 = v0;
            this.v1 = v1;

            this.label = label;
        }

        /// <summary>
        /// Gets the specified segment endpoint.
        /// </summary>
        /// <param name="index">The endpoint index (0 or 1).</param>
        /// <returns></returns>
        public Vertex GetVertex(int index)
        {
            if (index == 0)
            {
                return v0;
            }

            if (index == 1)
            {
                return v1;
            }

            throw new IndexOutOfRangeException();
        }

        /// <summary>
        /// WARNING: not implemented.
        /// </summary>
        public ITriangle GetTriangle(int index)
        {
            throw new NotImplementedException();
        }
    }
}
