# Changelog

## [4.2.1] - 2022-08-30
### Fixed
- Update TexturePlatformSettings implementation.

## [4.2.0] - 2022-03-12
### Changed
- Updated minimum Unity release version required for the package to 2020.3.26f1.

## [4.1.1] - 2022-02-21
### Fixed
- Optimized texture space needed for rect packing

## [4.1.0] - 2021-11-22
### Added
- Added internal method to get build target's group name.
- Added access to the internal helper method IsUsingDeformableBuffer.

### Changed
- Updated minimum Unity release version required for the package to 2020.3.25f1.

## [4.0.3] - 2020-10-15
### Fixed
- Allow 2D Packages to access internal constant value for asset creation instance id

## [4.0.2] - 2020-08-31
### Fixed
- Allow launching Sprite Editor Window to target a specific asset

## [4.0.1] - 2020-07-07
### Fixed
- Updated to use non-experimental AssetImporter namespace (case 1254381)

## [4.0.0] - 2020-05-11
### Changed
- Version bump for Unity 2020.2

## [3.0.0] - 2019-11-06
### Changed
- Update version number for Unity 2020.1

## [2.0.2] - 2019-08-09
### Added
- Add Seconday Texture settings into TextureSettings for TextureGenerator
- Add related test packages

## [2.0.1] - 2019-07-13
### Changed
- Mark package to support Unity 2019.3.0a10 onwards.

## [2.0.0] - 2019-06-17
### Added
- Drop preview tag.
- Remove experimental namespace

## [1.2.0-preview.2] - 2019-06-04
### Added
- Remove Image Packer Debug Window
- Move tests out of package

## [1.2.0-preview.1] - 2019-02-20
### Added
- Update for Unity 2019.2 support.

## [1.1.0-preview.2] - 2019-03-18
### Added
- Remove deprecated call to Unity internal API

## [1.1.0-preview.1] - 2019-01-25
### Added
- Added versioning for CI.