class Item:
    def __init__(self, name):
        self.name = name
    
    def use(self, player):
        print("Nie możesz użyć tego przedmiotu")
        return False

class Potion(Item):
    def __init__(self):
        super().__init__("Mikstura lecenia")
    
    def use(self, player):
        pass

class Weapon(Item):
    def __init__(self, name, bonus):
        super().__init__(name)
        self.bonus = bonus
    
    def use(self, player):
        pass