def ekwipunek(): # Czyści ekwipunek gracza player.execute("/clear @p") # Diamentowy miecz mobs.give(mobs.target(NEAREST_PLAYER), DIAMOND_SWORD, 1) # Pełna diamentowa zbroja mobs.give(mobs.target(NEAREST_PLAYER), DIAMOND_HELMET, 1) mobs.give(mobs.target(NEAREST_PLAYER), DIAMOND_CHESTPLATE, 1) mobs.give(mobs.target(NEAREST_PLAYER), DIAMOND_LEGGINGS, 1) mobs.give(mobs.target(NEAREST_PLAYER), DIAMOND_BOOTS, 1) # Łuk mobs.give(mobs.target(NEAREST_PLAYER), BOW, 1) # Strzały (np. 64 sztuki - pełny stack) mobs.give(mobs.target(NEAREST_PLAYER), ARROW, 64)