import pygame
import random
import time 
from jablko import Jablko

SZEROKOSC_EKRANU = 800
WYSOKOSC_EKRANU = 608

tlo = pygame.Surface((SZEROKOSC_EKRANU, WYSOKOSC_EKRANU))

obrazki = [
    pygame.image.load("images/background.png"),
    pygame.image.load("images/background1.png"),
    pygame.image.load("images/background2.png"),
    pygame.image.load("images/background3.png"),
    pygame.image.load("images/background4.png"),
    pygame.image.load("images/background5.png"),
    pygame.image.load("images/background6.png"),
]

for i in range(25):
    for j in range(19):
        obraz = random.choice(obrazki)
        maska = (random.randrange(0, 20), random.randrange(0, 20), random.randrange(0, 20))
        obraz = obraz.copy()
        obraz.fill(maska, special_flags=pygame.BLEND_ADD)
        tlo.blit(obraz, (i*32, j*32))


pygame.init()

ekran = pygame.display.set_mode([SZEROKOSC_EKRANU, WYSOKOSC_EKRANU])
zegar = pygame.time.Clock()

jablko = Jablko()
jablka = pygame.sprite.Group()
jablka.add(jablko)


gra_dziala = True
while gra_dziala:
    for zdarzenie in pygame.event.get():
        if zdarzenie.type == pygame.KEYDOWN:
            if zdarzenie.key == pygame.K_ESCAPE:
                gra_dziala = False
        elif zdarzenie.type == pygame.QUIT:
            gra_dziala =False
    
    ekran.blit(tlo, (0, 0))
    for jablko in jablka:
        ekran.blit(jablko.obraz, jablko.rect)
        
    pygame.display.flip()
    zegar.tick(30)

time.sleep(3)
pygame.quit()
