import pygame

def load_image(img_path: str, postion):
    image = pygame.image.load(img_path)
    surface = image.convert()
    transparent_color = (2, 5, 5)
    surface.set_colorkey(transparent_color)

    rect = surface.get_rect(center=postion)
    return [image, surface, rect]

def print_image(img_list) -> None:
    image, surface, rect = img_list
    screen_surface.blit(surface, rect)
    pass

pygame.init()

SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600

screen_surface = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Pierwsza gra")

clock = pygame.time.Clock()

player_pos = [SCREEN_WIDTH //2, SCREEN_HEIGHT //2 ]
player = load_image('player.png', player_pos)

game_status = True

while game_status:
    events = pygame.event.get()
    
    for event in events:
        print(event)

        if event.type == pygame.QUIT:
            game_status = False
        pass
    print_image(player)
    pygame.display.update()
    clock.tick(60)
    
print("Zamykanie aplikacji")
pygame.quit()
quit()




































































