import pygame

pygame.init()

class Image(pygame.sprite.Sprite):
    def __init__(self, path):
        super().__init__(path)
        self.image = pygame.image.load(path)
class Element():
    def __init__(self):
        self.selected = 0
        self.list = []

        for i in range(1,4):
            name = f'images/{type}{i}.png'
            loaded_image = Image(name)
            self.list.append(loaded_image)

    def selectNext(self):
        self.wybrany += 1 
        if(self.wybrany > 2):
            self.wybrany = 0


background_image = pygame.image.load("images/background.png")
player_base = pygame.image.load("images/base.png")

window = pygame.display.set_mode([800 , 600])
clock = pygame.time.Clock()

game_running = True

while game_running:
    events = pygame.event.get()

    for event in events:
        if event.type == pygame.QUIT:
            game_running = False

    window.blit(background_image, (0,0))
    window.blit(player_base, (270,130))

    pygame.display.flip()
    clock.tick(60)

pygame.quit()