import pygame

pygame.init()

class Image(pygame.sprite.Sprite):
    def __init__(self, path):
        super().__init__()
        self.image = pygame.image.load(path)

class Element():
    def __init__(self, type):
        self.selected = 0
        self.list = []

        for i in range(1,4):
            name= f'images/{type}{i}.png'
            loaded_image = Image(name)
            self.listappend(loaded_image)
        
        def selectNext(self):
            self.wybrany += 1
            if(self.wybrany >2):
                self.wybrany = 0

background_image = pygame.image.load("images/background.png")
player_base = pygame.image.load("images/base.png")

window = pygame.display.set_mode((800, 600))
clock = pygame.time.Clock()
game_running = True

while game_running:
    for event in pygame.event.get():
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_ESCAPE:
                game_running = False

    window.blit(background_image, (0,0))
    window.blit(player_base, (270,130))

    pygame.display.flip()
    clock.tick(45)

pygame.quit