import pygame

pygame.init()

class Image(pygame.sprite.Sprite):
    def __init__(self, path):
        super().__init__()
        self.image = pygame.image.load(path)

class Element():
    def __init__(self, type):
        self.selected = 0
        self.list = []

        for i in range(1, 4):
            name = f"{type}{i}.png"
            loaded_image = Image(name)
            self.list.append(loaded_image)


backround_image = pygame.image.load("background.png")
player_base = pygame.image.load("base.png")

window = pygame.display.set_mode([800, 600])
clock = pygame.time.Clock()
game_running = True

while game_running:
    for event in pygame.event.get():
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_ESCAPE:
                game_running = False
    window.blit(backround_image, (0,0))
    window.blit(player_base, (270,130))


    pygame.display.flip()
    clock.tick(30)

pygame.quit()