using Raylib_cs; using PingPongGame.GameObjects; namespace PingPongGame.Managers { public static class InputManager { public static void HandleInput(Paddle playerPaddle) { if (Raylib.IsKeyDown(KeyboardKey.W)) { playerPaddle.Move(); } if (Raylib.IsKeyDown(KeyboardKey.S)) { playerPaddle.MoveDown(); } } } }