def kreatywny(): gameplay.set_game_mode(CREATIVE, mobs.target(NEAREST_PLAYER)) player.on_chat("k", kreatywny) def survival(): gameplay.set_game_mode(SURVIVAL, mobs.target(NEAREST_PLAYER)) player.on_chat("s", survival) def smierc(): gameplay.set_game_mode(CREATIVE, mobs.target(NEAREST_PLAYER)) player.on_died(smierc) def ekwipunek(): pass def wyspa(promien, liczba_zlota, liczba_kaktusow): start = player.position() player.execute("/setworldspawn " + start) kaktusy = [start] bok = promien/2 for i in range (1,5): shapes.circle( WATER, positions.add(start, pos(0, -i, 0)), promien + 5, Axis.Y, ShapeOperation.REPLACE) def start(promien, zloto, kaktusy): ekwipunek() wyspa(promien, zloto, kaktusy) player.on_chat("start", start)