def etapX(z): player.say("ETAP X") blocks.fill(BEDROCK, world(x-10,y-1,z-2), world(x+1,y+10,z+35), FillOperation.HOLLOW) blocks.fill(WYBRANY_BLOK, world(x-9,y-1,z+25), world(x+9,y-1,z+27)) # Przeszkody etapu