import pygame

pygame.init() #inicjalizacja modułu

#Tworzenie okna
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600

screen_surface = pygame.display.set_mode( (SCREEN_WIDTH,SCREEN_HEIGHT) )
pygame.display.set_caption("Pierwsza Gra") #nazwa okienka

#Utworzenie zegra do nadzoru FPS
clock = pygame.time.Clock()


def load_image(img_path :str, position):
    image = pygame.image.load(img_path)
    surface = image.convert()
    transparent_color = (0,0,0) #kolor czarny rgb
    surface.set_colorkey(transparent_color)
    rect = surface.get_rect(center = position)

    return [image,surface,rect]

def print_image(img_list):
    image,surface,rect = img_list
    screen_surface.blit(surface,rect)

##########################################################################################

player_pos = [SCREEN_WIDTH/2, SCREEN_HEIGHT/2]
player = load_image('player.png',player_pos)

game_status = True

while game_status:
    #odczytywanie zdarzeń
    events = pygame.event.get()

    for event in events:
        #print(event)
        if event.type == pygame.QUIT:
            game_status = False
        
    print_image(player)
    pygame.display.update()
    clock.tick(60)
    pass

pygame.quit()
quit()

