import pygame
pygame.init()


SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600

screen_surface = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))


pygame.display.set_caption("Pierwsza gra")


clock = pygame.time.Clock()

def load_image(img_path: str, position):
    image = pygame.image.load(img_path)
    surface = image.convert()

    transparent_color = (0, 0, 0)
    surface.set_colorkey(transparent_color)

    rect = surface.get_rect(center=position)

    return [image, surface, rect]

def print_image(img_list) -> None:
    image, surface, rect = img_list
    screen_surface.blit(surface, rect)
    pass

def set_positon_image(img_list, position):
     image, surface, rect = img_list
     rect = surface.get_rect(center=position)
     return [image, surface, rect]

player_pos = [SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2]
player = load_image('player.png', player_pos)

game_status = True

while game_status:

    events = pygame.event.get()

    for event in events:
        print(event)

        if event.type == pygame.QUIT:
            game_status = False
        pass
    
    print_image(player)
    pygame.display.update()

    clock.tick(60)
    pass

print("Zamknięcie aplikacji")
pygame.quit()
quit()