ekwipunek() wrogowie = 5 gameplay.set_game_mode(SURVIVAL, mobs.target(NEAREST_PLAYER)) runda1(x, y, z, a, h, wrogowie) player.on_chat("arena", on_on_chat) def ekwipunek(): player.execute("/clear") mobs.give(mobs.target(NEAREST_PLAYER), DIAMOND_SWORD, 1) mobs.give(mobs.target(NEAREST_PLAYER), DIAMOND_CHESTPLATE, 1) mobs.give(mobs.target(NEAREST_PLAYER), DIAMOND_HELMET, 1) mobs.give(mobs.target(NEAREST_PLAYER), DIAMOND_LEGGINGS, 1) mobs.give(mobs.target(NEAREST_PLAYER), DIAMOND_BOOTS, 1) def runda1(x, y, z, a, h, wrogowie): blocks.print("RUNDA1", SEA_LANTERN, world(x+a-5, y+h+5, z+a+5), WEST) h += 1 for i in range(wrogowie): mobs.spawn(ZOMBIE, randpos(world(x+h, y+h, z+h), world(x+a-h, y+h, z+a-h))) loops.pause(1000)