using UnityEngine;

public class ObjectRotator : MonoBehaviour
{
    public float rotationSpeed = 2f;
    // Start is called before the first frame update
    void Start()
    {
        rotationSpeed = Random.Range(
            0.5f * rotationSpeed, 
            1.5f * rotationSpeed
        );
    }

    // Update is called once per frame
    void FixedUpdate()
    {
        if (!GameManager.instance.inGame) return;
        
        transform.Rotate(new Vector3(0f, 0f, rotationSpeed));
    }
}
