using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;


public class GameManager : MonoBehaviour
{
    public static GameManager instance;
    public float worldScrollingSpeed = 0.2f;
    public Text scoreText;
    private float score;

    void Start()
    {
        if(instance==null){
            instance = this;
        }
    }

    void Update()
    {
        
    }

    void FixedUpdate(){
        score += worldScrollingSpeed;
        UpdateOnScreenScore();
    }

    void UpdateOnScreenScore(){
        scoreText.text = score.ToString("0");
    }
}
