import pygame
pygame.init()
screen=pygame.display.set_mode((800,600))
clock=pygame.time.Clock()

def load_image(img_path,size):
    image=pygame.image.load(img_path)
    surface=image.convert_alpha()
    surface=pygame.transform.scale(surface,size)
    return surface

player=load_image("obrazkii\pnggirllr.png",(100,100))
player_pos=[400,300]

running=True
while running:
    for event in pygame.event.get():
        if event.type==pygame.QUIT:
            running=False
    
    keys=pygame.key.get_pressed()
    if keys[pygame.K_w]:
        player_pos[1]-=1
    if keys[pygame.K_s]:
        player_pos[1]+=1


    screen.fill(pygame.color.Color(190,200,230))
    screen.blit(player,player.get_rect(center=player_pos))
    pygame.display.update()
    clock.tick(60)
pygame.quit()