def tp(): agent.teleport_to_player() player.on_chat("tp", tp) def przod(odleglosc): agent.move(FORWARD,odleglosc) player.on_chat("w", przod) def prawo(): agent.turn(TurnDirection.RIGHT) player.on_chat("d", prawo) def lewo(): agent.turn(TurnDirection.LEFT) player.on_chat("a",lewo) def pole(): agent.move(FORWARD,15) start = agent.get_position() for i in range(19): if i%9 !=0: blocks.fill(FARMLAND, positions.add(start,pos(i,-1,10)), positions.add(start,pos(i,-1,-10)), FillOperation.REPLACE ) blocks.fill(CARROT, positions.add(start,pos(i,0,10)), positions.add(start,pos(i,0,-10)), FillOperation.REPLACE )