import pygame
from element import Head
from element import Body
from element import Eye
from element import Weapon

pygame.init()

SCREEN_WIDTH = 800
SCREEN_HIGHT = 600

screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HIGHT))
background = pygame.image.load('background.png')
character = pygame.image.load('base.png')

head = Head()
body = Body()
eye = Eye()
weapon = Weapon()

is_game = True

while is_game:

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            is_game = False

    pass

    screen.blit(background, (0, 0))
    screen.blit(character, (270, 130))
    screen.blit(head.show_element(), (270, 130))
    screen.blit(body.show_element(), (270, 130))
    screen.blit(eye.show_element(), (270, 130))
    screen.blit(weapon.show_element(), (270, 130))
    pygame.display.flip()

quit()