mobs.give(mobs.target(NEAREST_PLAYER), STICK, 1) def deszcz_strzal(): kierunek = positions.to_compass_direction(player.get_orientation()) y = 30 start = pos(0,y,0) stop = pos(0,y,0) if kierunek == WEST: start = pos(-y, y, y) stop = pos(-y*2, y, -y) elif kierunek == EAST: start = pos(y, y, y) stop = pos(y*2, y, -y) elif kierunek == NORTH: start = pos(y, y, -y) stop = pos(-y, y, -y*2)