sciana = [ IRON_BLOCK, GREEN_TERRACOTTA, PURPLE_TERRACOTTA, BLUE_TERRACOTTA, RED_TERRACOTTA, BLACK_TERRACOTTA, GOLD_BLOCK ] przedmioty = [ {"eq": DIAMOND_SWORD, "liczba":1}, {"eq": DIAMOND_PICKAXE, "liczba":1}, {"eq": DIAMOND_BOOTS, "liczba":1}, {"eq": DIAMOND_LEGGINGS, "liczba":1}, {"eq": DIAMOND_CHESTPLATE, "liczba":1}, {"eq": DIAMOND_HELMET, "liczba":1},] def ekwipunek(): player.execute("/clear") for eq in przedmioty: mobs.give(mobs.target(NEAREST_PLAYER), eq['eq'],eq["liczba"]) potwory = def labirynt(centrum, wielkosc): posl1 = positions.add(centrum, pos(wielkosc+1, -2, wielkosc+1)) posl2 = positions.add(centrum, pos(wielkosc-1, -6, wielkosc-1)) blocks.fill(BEDROCK, pos1, pos2, FillOperation.REPLACE) for i in range(wielkosc, 0,-4): pos1 = positions.add(centrum, pos(i,-1,i)) pos2 = positions.add(centrum, pos(i,-5,-i)) blocks.fill(sciana[i-i%4/4], pos1, pos2, FillOperation.OUTLINE) posl1 = positions.add(centrum, pos(wielkosc, -1 , wielkosc+1)) posl2 = positions.add(centrum, pos(wielkosc, -1 , -wielkosc-1)) blocks.fill(BEDROCK, pos1, pos2, FillOperation.REPLACE) def start(wielkosc): centrum = player.position() labirynt(centrum, wielkosc) player.on_chat("start",start)